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Before diving into the design, I evaluated different color palettes, considering whether to use warmer or cooler tones. Ultimately, I chose cooler colors, which better matched the "plastic" look I aimed for.
The project started with an old interface from Ilyon that they wanted to enhance and give a more "dark" appearance, similar to one of our successful games. As a beginner UI designer, I was entrusted with the task of designing this project from start to finish. The goal was to retain the "construction" feel of the old game while giving it a fresh, updated look. This was my first project in the gaming field, and I learned a lot from the experience.
And here is the final result, featuring the blocks and buttons with the chosen colors
These are the pop-ups after the redesign, which now look more modern and refined. They effectively communicate the new visual language of the game, improving the overall user experience and better engaging the players.
Here, you can see the gameplay before and after the redesign. Notice how the new design is more polished and has a darker look. You can also see the updated boosters at the bottom.
Here is the pop-up for rating the game. You can see how it looked before and the adjustments made to align it with the new visual language of the game.
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